Sep 17, 2008

War Beginner's Apothecary Guide

Potions can be very useful in game, at least in my experience. Most of the beginner potions are going to add +10 to a stat for 5-10 minutes. If you compare that to level 5 gear, you're talking about being able to add a bonus comparable to two or three pieces of armor that all buff the same stat. Want to heal? Beginner potions will give you a quick recharge of +250 hp if you know where to get the materials. Overall it appears that Mythic intends apothecary to be the number one utility crafting skill. If you don't want to invest a lot of time in raising it, you don't have to: every merchant who sells apothecary supplies sells enough materials for you to grind out restoration potions.

What you need:
Every potion has 3 basic components. First you have to have some sort of container. The basic container is a used glass vial, which costs 5 brass at a vendor. You also need a main ingredient, these can be purchased at a basic vendor as well. Vendors in the low-level towns will have elvish parsley for recovery (heal over time potion) and bear claws for strength. There are also some intelligence materials I believe. Bear in mind that as you progress in level, the quality and type of ingredients vendors provide will change. Finally, you have three slots where you can add additional components. When first starting out, don't waste your time adding anything other than cloudy water. Again: until you get your skill to 25 adding anything other than cloudy water to your potions is a waste of materials that will be helpful later. Simply put, you don't yet have the skill to make more than one potion at a time, and you don't have the materials to make potions that last longer than 5 minutes.

How to get it:
There are two gathering skills that contribute items usable as a main ingredient. Butchering will give you main ingredients as well as some ingredients with varying miscellaneous effects (stabilizing effects appear to be the most common). Cultivating will allow you to grow plants and fungi which can then be used to create potions. Which is better? Well each has its benefits. Butchering is great because if you know where an animal spawns you have an unlimited supply of an ingredient, provided you are willing to farm long enough to build up your stock. However, butchering's strength is also its main weakness: you have to have animals to butcher, which means higher-level components will not be available right away, even if your skill would be high enough to harvest them. Cultivation is the more peaceful alternative to butchering. I've found that every monster component has an equivalent plant. But it's worth noting that each skill point you want to raise in cultivation will take approximately 90 seconds. Butchering an animal has a duration of 5 seconds. This means that while cultivation requires nothing other than seeds, it takes much much longer to raise skill in cultivation compared to butchering. However as far as I can tell butchering has nearly nothing to contribute to dyes; I am reluctant to comment any further on this because my experience with dye-making is non-existent.

How to get good potions quickly:
Here's how I did it, which may not be the best way, but it got me to making some good potions after about 15 minutes of skill-raising. First off, you're not going to be able to use any green ingredient you have until your skill is at least 25 (this may change, I'll explain more later). Your best bet for getting skill from 1 to 25 is to simply figure out what potion will benefit you most from the ingredients available at the vendor, and then just get enough materials to make this potion 25 times. Remember you only need the main ingredient, a used glass vial and some cloudy water at this point. After buying 25 of these three items, open up your skills by pressing 'V', then select apothecary from the top of the alphabetized list under the general skills tab (it's the hammer icon on the far right).

The Apothecary Screen:
As you can see, apothecary is pretty intuitive once you know where to get ingredients. The screen has 5 slots, with each one clearly marked as to what goes there. On the right side is a little bar which you can pretty much ignore. What you want to pay attention to is the text at the bottom which will read one of three things: 1. This potion is unstable (will definitely fail) 2. This potion is volatile (may succeed) 3. This potion is stable (will definitely succeed). At this point, every potion you make will be volatile. That's okay, because that's the best you can do with only cloudy water**.
Here's where WAR crafting deviates from other MMOs you may be familiar with. As far as I can tell, each main ingredient has a set 'stability value'. If the items you have in your three additional slots do not provide enough stability to meet that required 'stability value', any attempted potion with that ingredient will always fail no matter how many times you try. As a correlate to this, any potion which is volatile but succeeds will always succeed and produce a potion.

**: Volatile potions have a small disclaimer stating that they may produce a negative effect, but at the time of this writing the chance of this happening is negligible enough for it to be ignored. I have used scores of volatile potions, and have yet for one to backfire and produce a negative effect.

High Elf Starter Guide

As a member of the Phoenix King's army, you are tasked with defending the lands from the invading Dark Elves, your twisted mirror images who seek to use the magic resources you hold for their own dark purposes. Launching a noble defense, you seek to preserve the peace and civilization of the High Elves, and keep the powerful items you have at your disposal from falling into the hands of your misguided kin.

You'll start out at the Blighted Isle, under siege by the massive invading Dark Elf forces.



What Ivory Tower?

Turn around and talk to your first quest NPC, Silvshara Greywind. She'll give you your first quest, Sins of the Past, which will send you on your way to kill . You'll also get the High Elf unlock.


These "ninjas" you speak of have nothing on us.

Turn around and go over the makeshift barricade to Moonrise Forest to the west. You'll find plenty of Dark Sprites, so kill them, unlock Imp, and go back to Silvshara, who will complete your quest and give you a new one, Necessary Regret. This time around, you're to engage in battle with the scouts of the dark elves, and kill a few of the Dark Elf Infiltrator mobs in the forest. Go back out into the forest again and go further west to find some infiltrators to slay, getting the Dark Elf unlock as well. Once you have enough, go back to Silvshara, who will give you a quest to find Prince Eldrion.

Before you leave, don't forget to go to Career Trainer Lyndriel Flameleaf. Get some Core Training under your belt, then take the road southeast out of the camp and down. On the way, you'll see an Eagle's Claw Crewman, who will ask for your help via a quest called to kill haripes with an Eagle's Claw. Man the shooter and take aim at the to kill them. Afterwards, talk to the crewman again, who will update The Eagle's Claw with a quest to find Prince Eldrion, who we're on the way to find anyway.

Proceed southeast along the road until you run into a Shining Warguard, who has the repeatable quest , which you can complete by participating in the Khaine's Embrace scenario (we'll get into that at the end of this guide). Move ahead to Prince Eldrion as you discover Calumel. He'll complete your quests and give you a ton more. The quests include The Brides of Khaine, to kill Arkaneth Witch Elf mobs, another to kill Arkaneth Harpy mobs, and A Difficult Choice, which sends you to Calumel proper to administer a salve to a Wounded Calumel Citizen.

After getting all of these, it's time to start knocking them out. Go up the path and southwest first and kill enough harpies to finish that quest, then head northeast across the bridge and kill Witch Elves until your quest is complete for them as well. Go northeast and down as the path dips and you'll find the wounded citizens you'll need to complete the last of your quests for now. Head back to Prince Eldrion to turn these in. You'll get Shadows of War, to head down southeast to find Sariel Keenbow. Before you leave, talk to the Career Trainer here, to train if you've gained a rank, but also to unlock Shining Guard. After this, head southeast and you'll get to Azurewood Forest and the next camp.



High Elves - the masters of making things shiny.

Start off at this new hub by going ahead to Laretha the Sun Mage, who will give you the quest Predators, which will send you to kill Cold Ones in the forest. Right next to her, a Kill Collector will give you credit for killing all the Dark Elves you have so far. Go just to the left and back to find the Rally Master in the area. Rally Masters set bind points and give you rewards based on influence gained by completing Public Quests (we'll get to one of those at the end of this guide). Finally, turn around and head back to find Sariel, who will complete the quest the brought you here and give you a quest asking you to do some scouting and get some reports on the enemy.

Let's take care of the Predators quest first. Head into the forest and find enough Cold Ones to kill to complete your quest, unlocking the Cold One entry. Go back to Laretha, and she'll complete this quest and give you two more - Tears of Lileath, which sends you to the Halls of Lileath to get the Tears after triggering four tomes, and Tireless Honor, which sends you to the east to relieve a from fighting.

Head southeast out of the camp and you'll run into a Dwarf, Grunda. She'll ask for your help and give you the quest Reluctant Hand, to get some Azure-rock from the forest for her. Go back towards the camp and right before the entrance, you should see a path leading up to the right. Go up this path to the top, then south to talk to the Keenbow Scout to get the Arkaneth Barracks Reports. Go back north all the way on this lookout point and talk to the scout there to get the Black Ark Reports, finishing your quest for them. From here, you'll be able to see the Halls of Lileath, where you'll need to go to finish more quests.



A touching scene...for a place under siege by hated enemies.

Go back down the path the way you came and descend once again. Make a hard right and go back to the camp to turn in the Reports quest to Sariel, who will give you two more quests. The first is Ignoble Weapons, which directs you to kill some Reaper Bolt Throwers, and Decisive Imbalance, which has you killing s in Azurewood. You should be able to talk to Hans Schuler in camp as well to get the Empire unlock and another quest, Silencing Hans, which has you traveling to a Chaos encampment to burn accursed tomes.

Head out of the camp and search around for Azure-rock for your quest with Grunda. When you finish and turn it in to her, she gives you an update to Reluctant Hand by giving you a bomb to set off near the Black Ark. Proceed southeast from here and kill Arkaneth Warriors and Reapers to fulfill your quest there. Go southwest and you'll find the Chaos encampment to burn the tomes. After this, go northeast up the path and follow it until you find the Halls of Lileath. Go into the square and kill all the dark elves attacking Geran Mournfire and talk to him afterwrards to fulfill your Mournfire quest.

Turning to the right, you'll see the entrance to the Halls of Lileath. Proceed down the staircase and wander through to dead ends where scrolls are located. Once all four are activated, you should be able to get the Tears to appear. Retrieve two of them and head up and out of the Halls.

Proceed north, and you'll run into the area's public quest, which you can participate in. But before that, get close enough to the Black Ark landing so you can see the path leading up to it, then open your inventory. Click on the gold quest tab and right click the keg Grunda gave you to set it off, completing that quest.



Now that's what I call a kegger.

Afterwards, head back south and back the way you came to the camp, making your way back to the red circles on your map. You can complete your quest with Grunda on the way back (and repeat it if you like), and go back to the camp to turn in the rest of your quests. You're on your way to defending the lands against your evil kin!

House Arkaneth has three stages:
  • Stage 1 has you killing the Arkaneth soldiers defending the Spires.
  • Stage 2 has you defending the Shining Guard as they set up Eagle's Claw weapons to take down the invading Dark Elf force.
  • Stage 3 pits you against a Beastmaster and his pet Hydra in a final battle of wills to decide the victor!

The area's scenario is Khaine's Embrace, where you can potentially get unlocks for Greenskin and Chaos by killing them in combat.
  • The objective of the scenario is to control the two points on the map for a period of 10 seconds, after which an explosion will kill everyone in the area and reset everything.
  • There is a point on each side of the map with a connecting tunnel in the center, although there are multiple paths to take to get to the opposing team's point.
  • It's possible to avoid the explosion that happens after two points are taken. Simply take cover a fair distance away and you'll survive the blast, allowing you to re-take a point quickly without waiting for a respawn.

Warhammer Disciple of Khaine Video

Warhammer Online has release a new video on the Warhammer Disciple of Khaine. Paul Barnett explains the class and what the developers wanted for the disciple career.

The Warhammer Disciple is a healer and a buffer at its core. However, the Warhammer developers have tried their best to make sure the disciple is not just a heal bot. The Warhammer Online disciple will need to be standing toe to toe with the enemy in order to heal. He will be a meleeing healer.

Here is a full review of Warhammer Disciple of Khaine.
Check out this Warhammer Disciple of Khaine Video.