Showing posts with label Warhammer Leveling Guide. Show all posts
Showing posts with label Warhammer Leveling Guide. Show all posts

Sep 17, 2008

High Elf Starter Guide

As a member of the Phoenix King's army, you are tasked with defending the lands from the invading Dark Elves, your twisted mirror images who seek to use the magic resources you hold for their own dark purposes. Launching a noble defense, you seek to preserve the peace and civilization of the High Elves, and keep the powerful items you have at your disposal from falling into the hands of your misguided kin.

You'll start out at the Blighted Isle, under siege by the massive invading Dark Elf forces.



What Ivory Tower?

Turn around and talk to your first quest NPC, Silvshara Greywind. She'll give you your first quest, Sins of the Past, which will send you on your way to kill . You'll also get the High Elf unlock.


These "ninjas" you speak of have nothing on us.

Turn around and go over the makeshift barricade to Moonrise Forest to the west. You'll find plenty of Dark Sprites, so kill them, unlock Imp, and go back to Silvshara, who will complete your quest and give you a new one, Necessary Regret. This time around, you're to engage in battle with the scouts of the dark elves, and kill a few of the Dark Elf Infiltrator mobs in the forest. Go back out into the forest again and go further west to find some infiltrators to slay, getting the Dark Elf unlock as well. Once you have enough, go back to Silvshara, who will give you a quest to find Prince Eldrion.

Before you leave, don't forget to go to Career Trainer Lyndriel Flameleaf. Get some Core Training under your belt, then take the road southeast out of the camp and down. On the way, you'll see an Eagle's Claw Crewman, who will ask for your help via a quest called to kill haripes with an Eagle's Claw. Man the shooter and take aim at the to kill them. Afterwards, talk to the crewman again, who will update The Eagle's Claw with a quest to find Prince Eldrion, who we're on the way to find anyway.

Proceed southeast along the road until you run into a Shining Warguard, who has the repeatable quest , which you can complete by participating in the Khaine's Embrace scenario (we'll get into that at the end of this guide). Move ahead to Prince Eldrion as you discover Calumel. He'll complete your quests and give you a ton more. The quests include The Brides of Khaine, to kill Arkaneth Witch Elf mobs, another to kill Arkaneth Harpy mobs, and A Difficult Choice, which sends you to Calumel proper to administer a salve to a Wounded Calumel Citizen.

After getting all of these, it's time to start knocking them out. Go up the path and southwest first and kill enough harpies to finish that quest, then head northeast across the bridge and kill Witch Elves until your quest is complete for them as well. Go northeast and down as the path dips and you'll find the wounded citizens you'll need to complete the last of your quests for now. Head back to Prince Eldrion to turn these in. You'll get Shadows of War, to head down southeast to find Sariel Keenbow. Before you leave, talk to the Career Trainer here, to train if you've gained a rank, but also to unlock Shining Guard. After this, head southeast and you'll get to Azurewood Forest and the next camp.



High Elves - the masters of making things shiny.

Start off at this new hub by going ahead to Laretha the Sun Mage, who will give you the quest Predators, which will send you to kill Cold Ones in the forest. Right next to her, a Kill Collector will give you credit for killing all the Dark Elves you have so far. Go just to the left and back to find the Rally Master in the area. Rally Masters set bind points and give you rewards based on influence gained by completing Public Quests (we'll get to one of those at the end of this guide). Finally, turn around and head back to find Sariel, who will complete the quest the brought you here and give you a quest asking you to do some scouting and get some reports on the enemy.

Let's take care of the Predators quest first. Head into the forest and find enough Cold Ones to kill to complete your quest, unlocking the Cold One entry. Go back to Laretha, and she'll complete this quest and give you two more - Tears of Lileath, which sends you to the Halls of Lileath to get the Tears after triggering four tomes, and Tireless Honor, which sends you to the east to relieve a from fighting.

Head southeast out of the camp and you'll run into a Dwarf, Grunda. She'll ask for your help and give you the quest Reluctant Hand, to get some Azure-rock from the forest for her. Go back towards the camp and right before the entrance, you should see a path leading up to the right. Go up this path to the top, then south to talk to the Keenbow Scout to get the Arkaneth Barracks Reports. Go back north all the way on this lookout point and talk to the scout there to get the Black Ark Reports, finishing your quest for them. From here, you'll be able to see the Halls of Lileath, where you'll need to go to finish more quests.



A touching scene...for a place under siege by hated enemies.

Go back down the path the way you came and descend once again. Make a hard right and go back to the camp to turn in the Reports quest to Sariel, who will give you two more quests. The first is Ignoble Weapons, which directs you to kill some Reaper Bolt Throwers, and Decisive Imbalance, which has you killing s in Azurewood. You should be able to talk to Hans Schuler in camp as well to get the Empire unlock and another quest, Silencing Hans, which has you traveling to a Chaos encampment to burn accursed tomes.

Head out of the camp and search around for Azure-rock for your quest with Grunda. When you finish and turn it in to her, she gives you an update to Reluctant Hand by giving you a bomb to set off near the Black Ark. Proceed southeast from here and kill Arkaneth Warriors and Reapers to fulfill your quest there. Go southwest and you'll find the Chaos encampment to burn the tomes. After this, go northeast up the path and follow it until you find the Halls of Lileath. Go into the square and kill all the dark elves attacking Geran Mournfire and talk to him afterwrards to fulfill your Mournfire quest.

Turning to the right, you'll see the entrance to the Halls of Lileath. Proceed down the staircase and wander through to dead ends where scrolls are located. Once all four are activated, you should be able to get the Tears to appear. Retrieve two of them and head up and out of the Halls.

Proceed north, and you'll run into the area's public quest, which you can participate in. But before that, get close enough to the Black Ark landing so you can see the path leading up to it, then open your inventory. Click on the gold quest tab and right click the keg Grunda gave you to set it off, completing that quest.



Now that's what I call a kegger.

Afterwards, head back south and back the way you came to the camp, making your way back to the red circles on your map. You can complete your quest with Grunda on the way back (and repeat it if you like), and go back to the camp to turn in the rest of your quests. You're on your way to defending the lands against your evil kin!

House Arkaneth has three stages:
  • Stage 1 has you killing the Arkaneth soldiers defending the Spires.
  • Stage 2 has you defending the Shining Guard as they set up Eagle's Claw weapons to take down the invading Dark Elf force.
  • Stage 3 pits you against a Beastmaster and his pet Hydra in a final battle of wills to decide the victor!

The area's scenario is Khaine's Embrace, where you can potentially get unlocks for Greenskin and Chaos by killing them in combat.
  • The objective of the scenario is to control the two points on the map for a period of 10 seconds, after which an explosion will kill everyone in the area and reset everything.
  • There is a point on each side of the map with a connecting tunnel in the center, although there are multiple paths to take to get to the opposing team's point.
  • It's possible to avoid the explosion that happens after two points are taken. Simply take cover a fair distance away and you'll survive the blast, allowing you to re-take a point quickly without waiting for a respawn.

Sep 3, 2008

A Guide to the Witch Hunter Class

A heavy revamp of my Previous guide in the Witch Hunter forums. With overviews of all skills now included and in depth uses of each Mastery Tree.

"Corruption and the threat of the enemy within are what drove into existence the need for the Witch Hunters. These grim folk seek out and destroy the seeds of corruption wherever they find it. With fire and the sword do they hunt, slay and burn any who have even the slightest hint of being touched by the fell powers. Cultists, mutants and unlicensed practitioners of magic all have fallen to the judgment of the Witch Hunters over the years.

These folk get their name from ancient days when ordained folk were given the perilous task of seeking out and destroying those dark magisters in our lands. These Witches and Warlocks as they are called, consorted with dangerous powers, summoned forth daemons and otherwise posed a grave threat. In modern days however the role of the Witch Hunter is much broader, not only do they seek out those who practice magic, or who dabble with dark magic, but also cultists, mutants and even darker threats to our lands.

These folk live a cursed life, hated and feared by most folk for the suspicion and doubts they cast. Witch Hunters are never welcome in most communities, even those that have great need of them, for they are cruel and unrelenting in their pursuit of those corrupted. These folk are skilled warriors out of the necessity of their tasks, often being proficient even in some of the more recent innovations such as blackpowder arms. Nowhere nearly as heavily armored as a knight or even the warrior priests, the Witch Hunter is still a deadly opponent.

Being sought by a Witch Hunter is a great fear for many folk, for a great many stories are told of how these fell protectors of our lands torment and torture their foes, forcing a confession of their black deeds from them before they are put to death. Many Witch Hunters have fallen over the years, slain by those they seek to destroy yet there are always more zealous folk who take up the calling, driven perhaps by some inner torment or burning desire to see justice done to the wicked. Few enter this career who are innocent folk and surely none last long who cannot become hardened to the horrors and trials forced upon these folk.

In this time of great peril to our lands with the coming of a new warhost of Chaos out of the north, many Witch Hunters have come forth to do battle against such an open display of Chaos. After long years of being hidden in the darkness with this new Age of Reckoning many cults have revealed themselves, believing that the time has finally come for the Empire to fall and a new Realm of Chaos to be established upon the world. So too have many beastmen, mutants and worse things come forth to wage their war against us and these foul folk shall soon learn to fear the wicked ministrations of the Witch Hunter."

Extract From Armies of WAR
These poor, simple folk - too fearful or too dull-witted to see the vulgarity and evil in their own midst. They wail and complain about my...uncompromising methods, but who among you can say that hanging half a village is too high a price to pay for the assurance that corruption has been exposed and destroyed this day?" - Ernst Traugott, Templar Witch Hunter The Witch

Hunter Look
Lightly Armored, with long cloaks and coats, wide-brimmed hats and buckled tunics.
Wields off-hand pistols and main-hand rapiers, swords and torches.

Ornamented with other tools of their craft such as stakes, daggers, relics, chains and emblems of the Cult of Sigmar or the Empire.

Why Choose the Witch Hunter?

Witch Hunters are currently Light Melee DPS classes, meaning they can throw a punch yet can be blown away with the slightest breeze. This class takes heavy amounts of concentration and positional tactics to succeed on the battlefield and should not be confused with the WoW variation of the 'Rogue' class as this class requires a braincell to succeed in the battlefield.

Stealth and how it Works!

Stealth is an opening move for a few Witch Hunter Skills for a massive advantage over his target. Currently, there are only 3 openers for the Witch Hunter, all of which grant a 50% off all attack Skills and 50% off cool down. All 3 have unique aspects about them and must be used for each different target.

Burn Armour: This Openers unique trait grants X damage every time your target attacks using a melee skill or auto attack for 10 seconds. This skill should be used on MDPS or Tank. So, from experience, never use this opener in RvR , only on Hero Mobs or Champions. I’ll explain this later.

Sudden Accusation: This Openers unique trait grants X damage every time your target moves for 10 seconds. This is the most useful opener for all targets, as most players seem to circle strafe or run behind enemy lines in fear. Never use this opener in PvE.

Fanatical Zeal: This Openers unique trait grants X damage every time your target uses a Spell for 10 seconds. This skill should be used on every caster type and even Witch Elves who has an array of spells,(melee range of course). However it is better to Use Sudden Accusation.

Stealth, in otherwords 'Incognito' at the moment has a Cool down of 60 seconds, which, only starts once your session in stealth has finished, so you can’t spam stealth attacks. Stealth takes a few seconds to Activate, which also can be done on the Move. Stealth only has duration of 30 seconds, and in total will wipe 50% of your AP bar.

Detecting a person using stealth is easy, however you can only be detected if you are attacking in the line of sight of your target, so it is better to attack from the rear or side to get full advantage. You can also be detected if you take any damage while in stealth, this includes AoE attacks but somehow not DoT attacks that you had on you before activating stealth.

Mythic have not yet responded to the countless threads suggesting better alternatives other than stealth....Since it was implemented last year. Hopefully this will change when both US/EU communities combine in the future.

Masteries and YOU!

Confession

Focused more on burst damage and is commonly used to take down more than 1 target at a time. This mastery is currently in my opinion the best Mastery to specialize in for PvE due to its PBAoE buff and Execution.

This mastery improves the following Core skills:

Blessed Bullets of Purity: This Bullets should on be used in PvE, as mobs do not require a snare as they will only on some occasions run. This skill seems to be designed for solo PvE play if you do not have a healer.

Trail by Pain: Currently, this skill should only be used in Solo PvE and only if you pick on 1 mob at a time. 3 out of 6 shots stack with Bullet Blessings, and in this case should only apply to Blessed Bullets of Purity.

Burn Armour: Can be used in Both PvE and PvP, more useful on Marauders and Witch Elves due to the mass spam of melee attacks, should not be used on caster or healers. Sudden Acussation however outclasses this in PvP due to melee dps players keen interest in Circle Strafing.

Seekers Blade: A good skill if used right if you plan on taking out tanks or infact any MDPS careers. I usually apply this skill along Fervor from the Inquisition line.

Razor Srike: This skill can be put to use in this mastery due to Sweeping Razor, This will become your main damage dealer in mass RvR, combined with Dragon Gun will become a good crowd destroyer.

Skills and Aquired in Confession

Dragon Gun : This skill works brilliantly with bullets. Works very well in mass situations like open world RvR where casters and healers are bunched up. For PvE purposes, this skill can be used for AoE farming combined with Blessed Bullets of Purity.

Repel Blasphemy: This is a MUST HAVE skill if specced in Confession. If under attack by Melee Careers this will add alot of survivability and opening up your Confess ability. This skill also can be put to use with the Tactic Riposte, melee careers will suffer incredible damage if under attack while this skill is active if combined with Ripost.
Tactics

Sweeping Razor: As mentioned above, use this paired up with Razor Strike as your main damage and accusation builder.

Sanctified Bullets: This tactic is also, only useful in PvE at the moment due to Blessed Bullets of Cleansing being superior in PvP than Purity. This tactic is only worth it if you intend on bring BBoP to the battle.

Seeker's Tiumph: A tactic not worth bringing to the battlefield. There are other tactics worth using more than this as armour ignoring tactic for a skill that does not do much damage is not worth it.

Inquisition

Focused more on DoT damage, but has powerful skills that reduce stats and healing done on targets.

This mastery Improves the following Core skills:

Fervor: This skill should be the main accusation builder for Inquisition specced WH's. Use this after a stealth opener 3 times (as it stacks), unleashing Exit wound with 5 accusations can be incredibly powerful.

Burn the Heretic!: This skill does massive damage in PvE and PvE, as it is a DoT and does not do physical damage, it is worth doing this on tanks and medium mdps. This skill still does pack a punch and worth using in RvR on ALL careers.

Confess!: A must use skill if need be. Confession/Inquisition builds benefit from this greatly because of Repel Blasphemy. This skill is great going against melee careers if need be it. It is not worth using against Casters as they use spells rather than weapon attacks.

Sudden Accusation: *See article on Stealth above*

Blessed Bullets of Confession: Avoid this bullet blessing. This skill is not worth using, as the AP your target loses from this skill can simply be recovered in 1 second. Currently the worst skill the Witch Hunter has.

Skills Aquired in Inquisition:

Seal of Destruction: A must have skill if specced in Inquisition or any/Inqui builds. This skill is a life saver. As most Caster classes focus on the DoT line (Curses and Hexes), this skill will remove most attacks the enemy casters throw at you, and healing you as well (Willpower increases healing). Brilliant skill.

Punish The False!: If you are attacking a healer, infact, any class, this skill must be used after you have done damage spike with Fervor or other damaging abilities as healers will only focus on the target if it's health is low. By using it at the right time you can take out your target even with healing support.

Exit Wound: (Currently not listed in WHDB, will update with info once added)

Tactics

Full Confession: A good tactic if you intend to be attacking melee careers more than casters for the damage, however you should not be, instead going for casters careers and I doubt you'll be using ''Confess!'' on them.

Prolonged Confession: A must have if you are mainly specced in Inquisition (like Sweeping Razor for confession). This tactic makes sure you do that extra bit of damage to finish off your enemies with an extra tick of damage.

Encourage Confession: Avoid this tactic! Currently Blessed Bullets of Confession as mentioned above is the worst skill in your arsenal.

Judgement

This mastery is focused in massive single target burst damage, and has great finishers, a mastery that teaches you to deal with all target types including the dreaded Tank archtype..

This mastery Improves the following Core skills:

Blessed Bullets of Cleansing: Currently the PvP bullet buff. The 40% from all executions is priceless to finish off your cowardly enemies. This skill is best used with Dragon Gun to combat zerg mind. However this is subject to change coming the next patch, expect Bullet revamp.

Torment: This should be your main accusation builder, Razor Strike is not an option as this does more damage regardless of position if specced in Inquisition. If you can stay at the side or rear of a tank you can do good damage.

Absolution: The first execution you acquire as a Witch Hunter. Good for quickly applying BBoC on running targets. Use this at the right moment with Burn Away Lies for massive spike damage.

Silence the Heretic: A good skill on taking out casters. The 3 second silence gives you enough time to build up a few accusations to blow your target away. If using Pistol Whip you should use them after either of their timers run out if 1 is used first.

Fanatical Zeal: (See above article on Stealth)

Skills Aquired in Inquisition:

Witch Hunter Armour and Stats.

Those who were expecting this class to have more armour than a Caster will be sorely disappointed. This is the weakest aspect to being a Witch Hunter.

The Witch Hunter has the same base armour for throughout his/her entire career as a caster (We call them Paper thin because of it). This is its biggest downfall, and has led to minimal survivability throughout later tiers above 1, and the reason why few Witch Hunters ascended above Tier 1. The only Trade off is that you look incredibly badass throughout your career (except Tier 3, bad armour design there).
The Witch Hunters most important stats are:

Wounds: Increases Health/Hit Points. If you are to survive, you need quite a few of these.

Strength: Increases your overall ability damage and reduces your opponents chance to parry your attacks.

Weapon Skill: Increases your chance to parry an enemy attack and increases the amount of armour penetration.

These are the most important stats you need to focus on, however it is still important to have a healthy balance of the other remaining stats (besides Willpower) if you are to be affective. The reason I state no Willpower, is because it is a healing buffer skill, increasing Heal Crits and you won’t be doing any Healing.

Current RvR Situation

The current Situation for the past few weeks in Tier 4 has been Zerg Vs Zerg. The WH only get 1 AoE skill, Dragon Gun, which requires full accusations for it to be effective, which requires a massive spec in Confession.

Get a group, you will need a dedicated healer, not a PuG one with more than just 1 healer in the party, because you will drop like a fly if you’re not careful, well, even if your careful, you’ll die anyway.

Combining Dragon gun with Blessed Bullets of Cleansing and Sudden Accusation can disperse Zerg mind easily and Snare allot of enemies, but only attack from behind. This is because most players in the Zerg do not group or have no concept of looking anywhere else than in front of them, it will cause mass panic (we did this last night, lots of fun) and you can just finish off the fleeing healers and stuff.

Mythic in the next patch will be changing all Bullet buffs and Giving ‘Snap Shot’ ( Deals X damage to player, 5-65ft range) a snare if used from behind to catch fleeing players. Also, we will be receiving the +50% critical damage tactic the Sorceress got and had made them OP (they will be losing it next patch).

The main problem Mythic still haven’t addressed is that the WH still do not have a useful escape skill besides ‘Declare Anathema’ which you only get at max rank.

I hardly use this skill, as I always end up flying back into the enemy lines if I do not co-ordinate myself properly, or even off cliffs, lol.

I’ve yet to question why Mythic decided Witch Hunters not to die when you level 40.

Who to Kill

The first Target to get on the battlefield is the ‘Goblin Shaman’. The Shaman has fewer skills in which to defend themselves against mass melee and surprise unlike the Zealot and DoK. Although it’s heals are stronger. The best skill to use in this situation is Silence the Heretic.

The Silence condition may be small, but is effective. Use this at least 2 seconds after you start attacking your Shaman, as within those 2 seconds the Shaman will not be targeting heals on himself yet.

‘The Zealot’ can be overcome, but it is ideal you do not attack the Zealot first if there is a Shaman nearby you can target. It is harder, because the Zealot has access to Knockbacks and damage reduction skills next patch.

Disciple o’ Khaine should be your next target after the Shammy n Zealot. Because of their lack of strength, you will be be able to parry alot of their attacks. By using the skill Confess! as a reactionary you can disarm him (unable to use melee weapon) and thus weakening his heals. He will take longer to kill because of his armour.

Next are all types of RDPS classes. They can be killed easily, but only if they have no healing support. They cause havoc on your team, due to Mexican standoff syndrome in large fights, kill these!

Witch Elves are next in line. They are deadly as hell, and if you do not get rid of them they will kill your healers. Keep using confess to disarm them if they attack you. Now this goes on for all MDPS classes.

Tanks, they will kill you, especially Chosen, However, this can change if you spec in the Inquisition Mastery line, as they have skills to reduce their stats dramatically, however this skill is also high up in the mastery line, but you get some good skills on the way there, some of which are my faves, but it is still wise to avoid them and go for the squishy targets.

To summarize the kill order should be this.
Shaman—Zealot—DoK—All RDPS classes –Witch Elf—Marauder –Tank.

Easy-to-follow WAR Leveling Strategies For Beginners

If you're going to be really particular about it, there's no such as thing as "level" in WAR, or Warhammer Online. What it has is rank, and there are two types of them. You have the rank and the renown rank. Nevertheless, since the concept of ranking and leveling is almost the same in WAR, you can still generally say that speaking of ranks is just similar to talking about levels.

WAR is a real-to-realm battle. To make sure that you don't get destroyed by your enemy, you should do everything you can to hold on to your territory, and one of the techniques is to increase your levels. This will give you better capacity to protect yourself, your "people," and your realm. For you to do that, however, you must take note of the following WAR leveling strategies:

1. Advance your career. One of the best ways to increase your rank or your level in WAR is by improving your career. Once you join, you already have a pre-determined rank and career, depending on what realm you are. However, you can move to the next level by improving your craft. You can look for a skilled trainer to help you out with this one.

2. Obtain core abilities. The core abilities, which can differ from one character to another, are essential for you to gain mastery points. The mastery points, on the other hand, can be utilized to increase your level of mastery.

3. Get the gears needed. Though you may need to have some ranks before you can start obtaining gears, the equipment nevertheless will give you more defense during battles. Keep in mind that every time you win battles, you will have the opportunity to rise above the ranks. You may want to read up WAR leveling guides to inform you of the kinds of equipment you need to have, according to your chosen career.

Warhammer Online Leveling Guide

If you’ve read my site previously you’ll know I’m a World of Warcraft player (WOW addict to be precise :)) While I’ve been patiently waiting for the new WOW expansion Wrath of the Lich King to arrive I was lucky enough to gain access to the early beta release of Warhammer Online: Age of Reckoning, so have been spending some VERY LATE nights playing WAR online.

Although it’s early days (MMO’s tend to evolve over time with user feedback) I can see Warhammer Online rivaling World of Warcraft as THE MMO to play. It looks and plays really well and in some respects is better than World of Warcraft (in others it’s not), can see both online games doing well long term: which is going to mean I’ll have to choose one to play most!

Anyway, I hate leveling characters so have been checking online for a Warhammer Online: Age of Reckoning leveling guide and finally someone has created one. It’s from someone called Penn who also has a World of Warcraft Professions guide (never tried it, so can’t say if it’s good/bad).
I just bought a copy of the WAR leveling guide and will be using it to level a new character in the beta release of Warhammer Online: Age of Reckoning.

If you want to check it out go to Leveling Guide Site go to the “Game Guides” link for access to the info on the 1-40 Order Leveling Guide and the 1-40 Destruction Leveling Guide. When I’ve leveled a character will add a review of the Warhammer leveling guide here (I bought both versions, but starting with the Destruction version).

Just noticed he has a 1-70 WOW Alliance Leveling guide as well, obviously not tried it, but I doubt it’s as good as the Team iDemise guide: see my Team iDemise Review.

I really do spend way too many hours a day playing games In between playing games online I actually run my own consulting business and do very well money wise, I love my life