Bright Wizards aren't the easiest class to play in Warhammer Online: Age of Reckoning, so many players requested a guide to help them better understand leveling, equipment choices, gold making, RvR strategies and more. This guide you're reading about now will answer many of these questions.
The Bright Wizard has a number of abilities to blow their enemies to pieces with various spells: direct damage, damage over time (DoT) or area of effect (AoE).
Every damaging spell your Bright Wizard casts builds up Combustion, which translates into greater chance to critically hit your foes, and sometimes even hit you back. The key to avoiding this to happen is the Meltdown ability.
Starting at rank 10, Bright Wizards can invest points into three different talent trees to maximize the effectiveness of certain spells:
- Incineration: Direct damage
- Immolation: Damage over time
- Conflagration: Area effect spells
Bright Wizard Guide Summary
Bright Wizard specific leveling strategy - how to maximize your experience gain per hour and level up as fast as possible
Making gold - There's a number of different insider strategies included to help you earn massive amounts of gold faster than you think.
Attack and defense - how to turn Bright Wizard's greatest weakness into your favor
Equipment - Bright Wizard specific gear list will show you exactly how and where to get the best possible items
RvR tricks - learn the key weaknesses of other careers in Warhammer Online and easy to follow strategies on beating them in RvR combat
Sep 2, 2008
Crafting In Warhammer
You can choose from several different crafts (skills, professions) in Warhammer Online:
Apothecary
Butchering
Cultivating
Magical salvaging
Talisman making
Scavenging
Keep in mind these few facts:
Apothecary and talisman making are crafting skills, while the other four are gathering skills
You can only have one crafting and one gathering profession at any given time
Learning these skills is easy, simply visit one of the trainers throughout the world
Switching skills is possible, but you will loose all progress with previous skills
Apothecary
Apothecary is basically what you might know as alchemy from other games. It enables you to make all sorts of potions, lotions and powders, which increase your stats for a certain period of time.
For low level potions, you can get the ingredients from various merchants, but higher level potions will require items obtained with one or more of the gathering professions: cultivating, scavenging or butchering.
Apothecary works with a main ingredient which determines what kind of potion you will make (whether the potion will give you bonuses to healing, intelligence or something else), while other additional ingredients (mods) are up to you: depending on which ones you use, there can be a longer or shorter duration, greater effect, more doses, and they also affect potion stability. Basically, you get to mix your own stuff, and of course Tome of Knowledge will track it all so you don't have to remember the ingredients.
Talisman making
Talismans are minor items of power which you can attach to other powerful and rare items obtained with RvR, PvE, quests or something else. Basic talismans give bonuses to armor, resistances or stats, while more complicated talismans will give more elaborate bonuses.
To make a talisman, you need ingredients from various crafting and gathering skills, but the main ingredient is a magical fragment obtained with magical salvaging.
Magical Salvaging
Magical salvaging is basically (dis)enchanting; it can convert magical items into component parts. You can actually choose which bonuses to extract from items, like strength or intelligence. Also, you can get different fragments which are used to make talismans.
Cultivating
With cultivating, you can grow your own plants and fungi, which are mostly used for apothecary. To grow the plants or fungi, you need various seeds or spores obtained from merchants, monsters or scavenging. When you have the ingredients, you put them in the pot and then the growth cycle starts. You can also add soil, water and nutrients to speed up the process. After it's done, you should be able to harvest the plant which will then appear in your backpack, and you can then use the pot to grow another plant.
Butchering and Scavenging
Scavenging and butchering are rather similar, since they both extract specific resources from the monsters you kill. However, scavenging can only be used on 'humanoid' type creatures, while butchering can be used on beasts (non-sentient creatures so to speak). If they got no clothes or pockets, then it's most likely you will have to butcher. The only items you can recover with butchering are meat, skin and bones; for everything else, there's scavenging.
If you're wondering, scavenging is supposedly the most profitable profession so take that into consideration also when choosing your skills. But both are pretty profitable, since you can sometimes just follow other players and scavenge/butcher the monsters they kill (you need to wait a few minutes though).
Apothecary
Butchering
Cultivating
Magical salvaging
Talisman making
Scavenging
Keep in mind these few facts:
Apothecary and talisman making are crafting skills, while the other four are gathering skills
You can only have one crafting and one gathering profession at any given time
Learning these skills is easy, simply visit one of the trainers throughout the world
Switching skills is possible, but you will loose all progress with previous skills
Apothecary
Apothecary is basically what you might know as alchemy from other games. It enables you to make all sorts of potions, lotions and powders, which increase your stats for a certain period of time.
For low level potions, you can get the ingredients from various merchants, but higher level potions will require items obtained with one or more of the gathering professions: cultivating, scavenging or butchering.
Apothecary works with a main ingredient which determines what kind of potion you will make (whether the potion will give you bonuses to healing, intelligence or something else), while other additional ingredients (mods) are up to you: depending on which ones you use, there can be a longer or shorter duration, greater effect, more doses, and they also affect potion stability. Basically, you get to mix your own stuff, and of course Tome of Knowledge will track it all so you don't have to remember the ingredients.
Talisman making
Talismans are minor items of power which you can attach to other powerful and rare items obtained with RvR, PvE, quests or something else. Basic talismans give bonuses to armor, resistances or stats, while more complicated talismans will give more elaborate bonuses.
To make a talisman, you need ingredients from various crafting and gathering skills, but the main ingredient is a magical fragment obtained with magical salvaging.
Magical Salvaging
Magical salvaging is basically (dis)enchanting; it can convert magical items into component parts. You can actually choose which bonuses to extract from items, like strength or intelligence. Also, you can get different fragments which are used to make talismans.
Cultivating
With cultivating, you can grow your own plants and fungi, which are mostly used for apothecary. To grow the plants or fungi, you need various seeds or spores obtained from merchants, monsters or scavenging. When you have the ingredients, you put them in the pot and then the growth cycle starts. You can also add soil, water and nutrients to speed up the process. After it's done, you should be able to harvest the plant which will then appear in your backpack, and you can then use the pot to grow another plant.
Butchering and Scavenging
Scavenging and butchering are rather similar, since they both extract specific resources from the monsters you kill. However, scavenging can only be used on 'humanoid' type creatures, while butchering can be used on beasts (non-sentient creatures so to speak). If they got no clothes or pockets, then it's most likely you will have to butcher. The only items you can recover with butchering are meat, skin and bones; for everything else, there's scavenging.
If you're wondering, scavenging is supposedly the most profitable profession so take that into consideration also when choosing your skills. But both are pretty profitable, since you can sometimes just follow other players and scavenge/butcher the monsters they kill (you need to wait a few minutes though).
Warhammer Apothecary Guide
Containers
A container is required for each Apothecary attempt. Merchants sell basic containers. They can be easily identified since they have "Apothecary - Container" in their tooltips. Better containers usually have some beneficial effect, like adding stability or "power". Containers have four slots.
Containers have Apothecary skill-level requirements. A player will be able to use a container only if his or her Apothecary skill is sufficiently high. Each container's skill-level requirement is shown in its tooltip.
Main Ingredients
These items determine what type of "potion" will be made. They can be easily identified since they have "Apothecary - Main Ingredient" in their tooltips. Each tooltip contains flavor text that gives a basic explanation of what that main ingredient does.
Main Ingredients have skill-level requirements, the higher the skill-level requirement, the more powerful the main ingredient is. A player can only use a main ingredient with a high skill-level requirement if his or her skill is sufficiently high. Main ingredients are very unstable.
Ingredients
These items determine the overall effects of the "potion". They are easily identified since they have "Apothecary - Ingredient" in their tooltips. Each Ingredient's tooltip also contains flavor text that gives a basic explanation of what that ingredient does.
Ingredients can have different properties. Some add stability; some make potions last longer, some increase the product yield. Ingredients have skill-level requirements, the higher the skill-level requirement, the more powerful the ingredient. A player can only use an ingredient with a high skill-level requirement if his or her skill is sufficiently high.
Creating a potion
To begin creating a potion, a player must first drag a container into the Apothecary interface. Then the player must add a Main Ingredient. This determines what kind of potion will be made. Once a Main Ingredient has been added, the Un-Stabilityometer appears. This gauge gives information to the player about whether the current mix of ingredients is stable enough.
Unstability meter
This gauge tells the player how stable the current concoction is. The Un-Stabilityometer has a pointer that points to either the red (fail), green (success) or orange part of the gauge.
If the pointer is in the red area, the potion will definitely fail - it's not stable enough. If the pointer is in the green area, the potion will definitely succeed.
If the pointer is in the orange area, the potion "might" succeed - it's either just stable enough (success), or slightly unstable (fail). It's too close to call. When the pointer is in the orange area, the overall stability of the concoction can't be definitively determined.
If a concoction is in the orange area, it "might succeed". At this point, it's usually a good idea to add an ingredient that will increase stability. However, players can take a chance that the concoction is stable enough and hit "BREW".
Note that if a brew attempt fails when the concoction "might succeed", retrying with the same ingredients will never result in a success. There's no randomness associated with "might succeed".
Adding Ingredients
Once a Main Ingredient has been added, players can add other ingredients to make the concoction stable. Some ingredients can increase the duration of a potion's effect; some can increase how many potions are made; some increase the stability of the concoction. Players can use different combinations of ingredients to create potions with different effects. By experimenting with ingredients, players can "design" potions that suit their play style.
Failure
If a concoction is unstable and the player presses BREW, the attempt will fail. Ingredients are not usually destroyed during a failure. However, some containers and ingredients (normally those bought from a merchant) can be destroyed during a failure.
Stability
The most important aspect of crafting potions is ensuring that the concoction is stable. Players make concoctions stable by adding ingredients that add stability. You can tell if an ingredient is a "stabilizer" by reading its flavor text.
There is a "water" family of "stabilizer" ingredients. Basic waters can be bought from crafting merchants. Better waters can be found from humanoids, either from general loot or by scavenging them. Better waters add more stability to a concoction. If a player is experimenting with new and difficult ingredients, using better stabilizers will make a brew attempt more likely to succeed.
When a player starts out in Apothecary, a good way to skill up is to make simple potions using one main ingredient, two cloudy waters, and one other ingredient. You can get all these items from crafting merchants.
Warhammer Guide
Not enough?
If you're having trouble with anything in this game, consider getting a Warhammer Online Guide. It has everything you'll ever need about RvR, Public Quests, Tome of Knowledge, skills, crafts and more. Also features great gold farming strategies and leveling guides & tips.
A container is required for each Apothecary attempt. Merchants sell basic containers. They can be easily identified since they have "Apothecary - Container" in their tooltips. Better containers usually have some beneficial effect, like adding stability or "power". Containers have four slots.
Containers have Apothecary skill-level requirements. A player will be able to use a container only if his or her Apothecary skill is sufficiently high. Each container's skill-level requirement is shown in its tooltip.
Main Ingredients
These items determine what type of "potion" will be made. They can be easily identified since they have "Apothecary - Main Ingredient" in their tooltips. Each tooltip contains flavor text that gives a basic explanation of what that main ingredient does.
Main Ingredients have skill-level requirements, the higher the skill-level requirement, the more powerful the main ingredient is. A player can only use a main ingredient with a high skill-level requirement if his or her skill is sufficiently high. Main ingredients are very unstable.
Ingredients
These items determine the overall effects of the "potion". They are easily identified since they have "Apothecary - Ingredient" in their tooltips. Each Ingredient's tooltip also contains flavor text that gives a basic explanation of what that ingredient does.
Ingredients can have different properties. Some add stability; some make potions last longer, some increase the product yield. Ingredients have skill-level requirements, the higher the skill-level requirement, the more powerful the ingredient. A player can only use an ingredient with a high skill-level requirement if his or her skill is sufficiently high.
Creating a potion
To begin creating a potion, a player must first drag a container into the Apothecary interface. Then the player must add a Main Ingredient. This determines what kind of potion will be made. Once a Main Ingredient has been added, the Un-Stabilityometer appears. This gauge gives information to the player about whether the current mix of ingredients is stable enough.
Unstability meter
This gauge tells the player how stable the current concoction is. The Un-Stabilityometer has a pointer that points to either the red (fail), green (success) or orange part of the gauge.
If the pointer is in the red area, the potion will definitely fail - it's not stable enough. If the pointer is in the green area, the potion will definitely succeed.
If the pointer is in the orange area, the potion "might" succeed - it's either just stable enough (success), or slightly unstable (fail). It's too close to call. When the pointer is in the orange area, the overall stability of the concoction can't be definitively determined.
If a concoction is in the orange area, it "might succeed". At this point, it's usually a good idea to add an ingredient that will increase stability. However, players can take a chance that the concoction is stable enough and hit "BREW".
Note that if a brew attempt fails when the concoction "might succeed", retrying with the same ingredients will never result in a success. There's no randomness associated with "might succeed".
Adding Ingredients
Once a Main Ingredient has been added, players can add other ingredients to make the concoction stable. Some ingredients can increase the duration of a potion's effect; some can increase how many potions are made; some increase the stability of the concoction. Players can use different combinations of ingredients to create potions with different effects. By experimenting with ingredients, players can "design" potions that suit their play style.
Failure
If a concoction is unstable and the player presses BREW, the attempt will fail. Ingredients are not usually destroyed during a failure. However, some containers and ingredients (normally those bought from a merchant) can be destroyed during a failure.
Stability
The most important aspect of crafting potions is ensuring that the concoction is stable. Players make concoctions stable by adding ingredients that add stability. You can tell if an ingredient is a "stabilizer" by reading its flavor text.
There is a "water" family of "stabilizer" ingredients. Basic waters can be bought from crafting merchants. Better waters can be found from humanoids, either from general loot or by scavenging them. Better waters add more stability to a concoction. If a player is experimenting with new and difficult ingredients, using better stabilizers will make a brew attempt more likely to succeed.
When a player starts out in Apothecary, a good way to skill up is to make simple potions using one main ingredient, two cloudy waters, and one other ingredient. You can get all these items from crafting merchants.
Warhammer Guide
Not enough?
If you're having trouble with anything in this game, consider getting a Warhammer Online Guide. It has everything you'll ever need about RvR, Public Quests, Tome of Knowledge, skills, crafts and more. Also features great gold farming strategies and leveling guides & tips.
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